local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = {}
L0_1.MainID = 501
L0_1.ActorAlias = "501"
L1_1 = {}
L1_1.q50101 = 50101
L1_1.q50102 = 50102
L1_1.q50103 = 50103
L1_1.q50104 = 50104
L1_1.q50105 = 50105
L1_1.q50106 = 50106
L0_1.SubIDs = L1_1
L0_1.Clue1ID = 100136
L0_1.Clue2ID = 100137
L0_1.Clue3ID = 100138
L0_1.SealID = 100145
L1_1 = sceneData
L2_1 = L1_1
L1_1 = L1_1.GetDummyPoint
L3_1 = 3
L4_1 = "Q390CluePos1"
L1_1 = L1_1(L2_1, L3_1, L4_1)
L1_1 = L1_1.pos
L0_1.CluePos1 = L1_1
L1_1 = sceneData
L2_1 = L1_1
L1_1 = L1_1.GetDummyPoint
L3_1 = 3
L4_1 = "Q390CluePos1"
L1_1 = L1_1(L2_1, L3_1, L4_1)
L1_1 = L1_1.rot
L0_1.ClueRot1 = L1_1
L1_1 = sceneData
L2_1 = L1_1
L1_1 = L1_1.GetDummyPoint
L3_1 = 3
L4_1 = "Q390CluePos2"
L1_1 = L1_1(L2_1, L3_1, L4_1)
L1_1 = L1_1.pos
L0_1.CluePos2 = L1_1
L1_1 = sceneData
L2_1 = L1_1
L1_1 = L1_1.GetDummyPoint
L3_1 = 3
L4_1 = "Q390CluePos2"
L1_1 = L1_1(L2_1, L3_1, L4_1)
L1_1 = L1_1.rot
L0_1.ClueRot2 = L1_1
L1_1 = sceneData
L2_1 = L1_1
L1_1 = L1_1.GetDummyPoint
L3_1 = 3
L4_1 = "Q390CluePos3"
L1_1 = L1_1(L2_1, L3_1, L4_1)
L1_1 = L1_1.pos
L0_1.CluePos3 = L1_1
L1_1 = sceneData
L2_1 = L1_1
L1_1 = L1_1.GetDummyPoint
L3_1 = 3
L4_1 = "Q390CluePos3"
L1_1 = L1_1(L2_1, L3_1, L4_1)
L1_1 = L1_1.rot
L0_1.ClueRot3 = L1_1
L1_1 = sceneData
L2_1 = L1_1
L1_1 = L1_1.GetDummyPoint
L3_1 = 3
L4_1 = "Q390SealPos"
L1_1 = L1_1(L2_1, L3_1, L4_1)
L1_1 = L1_1.pos
L0_1.SealPos = L1_1
L1_1 = sceneData
L2_1 = L1_1
L1_1 = L1_1.GetDummyPoint
L3_1 = 3
L4_1 = "Q390SealPos"
L1_1 = L1_1(L2_1, L3_1, L4_1)
L1_1 = L1_1.rot
L0_1.SealRot = L1_1
L0_1.ClueGadgetID = 70900003
L0_1.SealGadgetID = 70800001
L1_1 = {}
L2_1 = CutsceneType
L2_1 = L2_1.TIME_LINE_PREFAB
L1_1.type = L2_1
L1_1.roleSheetPath = ""
L1_1.resPath = "ART/Cutscene/Cs_MDAQ501_DvalinSealOpen01"
L2_1 = CutsceneInitPosType
L2_1 = L2_1.FREE
L1_1.startPosType = L2_1
L2_1 = {}
L3_1 = 0
L4_1 = 0
L5_1 = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.startOffset = L2_1
L1_1.fadeInDuration = 0
L0_1.SealOpenTimeCfg = L1_1
L1_1 = {}
L2_1 = CutsceneType
L2_1 = L2_1.TIME_LINE_PREFAB
L1_1.type = L2_1
L1_1.roleSheetPath = ""
L1_1.resPath = "ART/Cutscene/Cs_MDAQ501_DvalinSeal01Appear"
L2_1 = CutsceneInitPosType
L2_1 = L2_1.FREE
L1_1.startPosType = L2_1
L2_1 = {}
L3_1 = 0
L4_1 = 0
L5_1 = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.startOffset = L2_1
L1_1.fadeInDuration = 0
L0_1.SealAppearTimeCfg = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.dialogID = 5010101
L3_1.duration = 3
L2_1[1] = L3_1
L1_1.Storyclue1 = L2_1
L2_1 = {}
L3_1 = {}
L3_1.dialogID = 5010102
L3_1.duration = 3
L2_1[1] = L3_1
L1_1.Storyclue2 = L2_1
L2_1 = {}
L3_1 = {}
L3_1.dialogID = 5010103
L3_1.duration = 3
L2_1[1] = L3_1
L1_1.Storyclue3 = L2_1
L0_1.NarratorData = L1_1
return L0_1
